This is a project created for Ms. Smith's AP Human Geography course.

This is a simulation in which you draw a country boundary over a procedurally generated world and then hit "Calculate" to see its stability.

Note that it can take up to 30 seconds for the game to start. If you sit at a black screen for a little bit, this is intended.

Controls:

Left click to draw

Right click to erase

Space to go to the next slide when in the explanation menu


Credits:

Lead programmers: Gil Rezin, Sylvio Dos Reis

Text explanations written by Aneesha Donakonda and Jothsna Sundar

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authorgilrezin
GenreSimulation, Educational
Made withUnity
TagsProcedural Generation

Comments

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(+1)

fun game, however this is not a genuine british experience due to the fact that it majorly lacks knives

(+1)

Dam. I'm British and you're absolutely right... A Bri'ish person can confirm.

maybe some tea importing too

Absolutely!

And definitely some British Empire stuff, conquering and enslaving America or something like that, yeah? That's about right, isn't it?

we need to convince misses Smith to give him another assignment but on the British empire this time.